97% of male teens and 83% of female teens play videogames, be it on a console, mobile, or their computers. Also, it…, Project management platforms go beyond creating workflows, assigning tasks, and monitoring a project’s progress. Both parents and teachers may notice decreased performance at school coupled with lower grades and failing classes. The best selling video game in the US market in 2019 was Call of Duty: Modern Warfare. Fortnite marked the biggest annual earnings in gaming history in 2018. 72% of teens feel like they should respond immediately to instant messages, text messages, and notifications. Even innocent posts can bear harmful effects on other users. Your email address will not be published. Male hardcore gamers own an average of 80.21 games while females have 64.44. Every year, worldwide, alcohol is the cause of … for the period 2020-2025 is expected to evolve with an annual compound growth rate (CAGR) of 12% and reach a staggering $300 billion by 2025. If tablets are factored in, the time spent balloons to 4 hours and 33 minutes daily. The best video games to play during lockdown, ... video game addiction statistics 2020: 8 results. Between 11%-43% of social media users in the US feel bad when their posts receive only a few likes. Alcohol is the most widely-abused substance in the United States, yet alcoholism is often left untreated. In a survey conducted by Zendrive in 2017, it was found that drivers use their phones in 88% of their trips. For instance, before you can pick up your smartphone or gaming controller, you would need to complete a set number of deliverables. 11 teens die per day from distracted driving caused by their mobile devices. Recent. Lifetime global unit sales of video game … 51% of teen users who spend five hours a day on their phones are less likely to get sufficient sleep than those who spend only an hour on their phones daily. 26-35 play, on average, 8 hours and 13 minutes per week, which is the longest average time spent playing among all age groups. The World’s 2.7 Billion Gamers Will Spend 159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023 Relation of Adolescent Video Game Play to Time Spent in Other Activities Video Game Addiction Statistics 26% of car accidents are caused by mobile phone use. With millennials beginning to take up leadership roles in companies, the hours they waste in front of their phones over personal matters could have been spent to advance business initiatives. For one, the physical distance between parties makes users bolder in expressing their opinions, including harmful ones. One-third of parents and teens in the US argue about the latter’s smartphone usage. The second most profitable free-to-play online game for 2018 was Dungeon Fighter Online, earning $1.5 billion, followed by League of Legends ($1.4 billion), and Pokemon GO ($1.3 billion). Interestingly, only 5% of phone-related accidents occur if the driver isn’t texting or sending messages on social media. Smartphones were projected to account for 36% of the total gaming industry revenue in 2019, bringing $54.9 billion into the value of the industry. The Battle Royale phenomenon, Fortnite, reached $2.4 billion in annual earnings in 2018, which is the highest ever amount for a video game, according to SuperData stats. Males play significantly more than females, with males averaging 7 hours and 53 minutes per week while females clocked in at 6 hours and 17 minutes. 21 Candid Tax Evasion Statistics to Keep it Fair and Square, 19 Reddit Statistics and FAQs That Show How Big Reddit Is, 20 Christmas Spending Statistics to Lift Your Spirit in 2021, The Top 31 Gym Membership Statistics for a Better 2021, 23 Holiday Spending Statistics for a Happier 2021, 20 Work from Home Statistics You’re a Part Of, 24 Network Marketing Statistics to Keep Things Clear, 30 Leading Marketing Statistics You Need to Know in 2020, 20 Buff Facts Straight from the Steroid Statistics of 2020, Top 10 Core Video Game Facts and Statistics, The Best BCAA for Men On The Market of 2021, The Best Hair Loss Treatment for Men Products in 2020. show that the mean age for male players in 2019 was 32 years, and for female players, it was 34 years. Namely, Fortnite was cited as a cause of around 200 divorce cases across the UK in 2018. Facebook accounts for 22% of the internet time by the average American internet user. The average time gamers spend playing per week is 7.11h, which is by 19.2% more than the time gamers spent in 2018 (5.96 hours). In other words, you need other distractions to divert your attention away from social media, video games, and your smartphone. It’s the same dopamine release process that triggers addiction to video games, screens and chemicals, such as alcohol. 84% of US adults check their smartphones for personal matters at work. And now, video games have just become an internationally recognized addiction. As the data suggests, the time spent on social media apps accounts for 44% of the average user’s smartphone usage rate. The National Highway Traffic Safety Administration lists mobile phone use as one of the major distractions while driving. On average, users spend 2 hours and 51 minutes on their phones. With an average of nearly 8 hours per week spent on video games, German gamers are global leaders. Are cell phones becoming more popular than toilets? Additionally, most American players (61.4%) are downloading their video games. In comparison, in 2019, this game counted around 767,000 concurrent players at its peak, ranking 3rd after Player Unknown’s Battlegrounds (1.085 million) and DOTA 2 (1.036 million). Digital addiction and I couldn't put the phone down it was the way simultaneously cutting my arm off. Nowadays, a good project management software solution also takes the role of a virtual workspace that can accommodate…, Accounts payable, or AP, is a subset of accounting that deals with recording, managing, and finally paying the money owed by the company to its suppliers or creditors. 56% of parents admit to using their phones while driving. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index).Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. Counting over. Male hardcore gamers typically buy 5.05 new games while females purchase 2.67. Following IBIS World data, there were 171,512 businesses in the 2019 gaming market in the US. Furthermore, around 70 million people were expected to follow Esports finals in 2020, before the outbreak of the COVID-19. However, the most popular video game by the number of sold copies is Minecraft, released by Mojang in 2011 and sold in more than 176 million copies around the globe. So, what is the current state of the global and US gaming industry, what are the latest, most popular, lucrative, and addictive video games in the world, and who is most likely to be playing them? Video game addiction is very common. Two-thirds of Japanese video game players are female. Forty-one percent of people who play online video games admitted that they played computer games as an escape from the real world. 35% of users have used their phones while in the movie theater. Teens, on the other hand, spend almost nine hours daily on social media. Furthermore. Americans spent $35.8 billion on video game content in 2018. Drivers who use mobile phones while driving are four times more likely to figure in an accident than those who don’t. In contrast to this, only 2% of female players identified as aspiring professionals. 0. 52% of US adults get their news on social media. While there’s no conclusive evidence to prove it, a lot of adults believe that the violence in video games can influence a gamer’s behavior. The average person spends more time in front of electronic devices than asleep daily, at 8 hours and 41 minutes. Smartphones are the most profitable gaming platform. Male gamers spent almost 8h per week (7h 58 min), compared to 6 hours and 17 minutes that female gamers spent weekly. Input your search keywords and press Enter. The first things that come to mind are physical activities like exercise, sports, or any fun recreational activity. Top Searches Holiday Gifts. 58 percent of smartphone users don’t go 1 hour without checking it—are you one of them? The calculated steady Year-on-Year (YoY) increase rate in the numbers of global gamers is 5.9%. In 2018, Americans spent $6.8 billion more on video games content than the previous year, or $35.8 billion. General Video Gaming Statistics – 2020 The video game market worldwide is expected to worth 138 billion dollars in 2021 About 81% of US citizens play and pay for games The esports market is about to exceed $1.5 billion by 2023 This paves the way for online bullying, which carries repercussions on one’s mental and emotional state. Though this disorder […] The video game industry growth follows the exponential growth of the numbers of players and is expected to reach a market value of $90 billion by the end of 2020, which is $11.4 billion more than the value in 2017. Ever heard of the video game Fortnite?With an estimated 125 million total players, it’s becoming the hottest game on the internet, surpassing Minecraft.But for some, the draw to play video games like this one begins to take over their lives, and becomes like an addiction.. It bit him. The US is second, with an average of 7.61h, followed by Singapore (7.44 hours per week). The fact is it only takes a few seconds to figure in a collision at high speeds. Video game addiction statistics from this study revealed the following: 1. 36% of millennials admit that they spend two or more hours at work tinkering with their mobile devices for personal use. This is changing your child's brain without you even knowing and it's not just kids. The latest statistics by gender indicate that the gender gap among gamers is shrinking. With social media comes smartphones, and with the excessive use of smartphones comes the likelihood of addictions. What’s more, a 2015 survey reveals that 42% of the researched video games have tobacco-related content, inciting young gamers to smoke in higher numbers than other students, smoking statistics confirm. Today, there are more than 2.6 billion people around the globe actively playing video games, Newzoo estimations state. Nov 22, 2020 3:00 PM. The global phenomenon of video game playing seems resistant to the global crisis of this type, and with it, a sure bet for many aspiring entrepreneurs, as the. The highly addictive label was also earned by League of Legends, World of Warcraft, Call of Duty, and Candy Crush. On average, teens check on their phones nine times per hour while doing homework. However, according to these. Physical activities increase the body’s dopamine production, which allows your mind to derive pleasure from them. 70% of workers feel that they are distracted by their mobile phones while at work. The minutes spent answering calls and text messages are more than enough to cause an accident. Likewise, a facility dedicated to treating this type of addiction was opened in the United States in 2013. The Top 10 countries in terms of smartphone usage are Brazil, China, United States, Italy, Spain, South Korea, Canada, United Kingdom, Germany, and France. With this, they have become one of the most predominant news sources, be it actual news reports, statuses that reflect the finer points of one’s day, or drawn-out opinions on various matters. Reaching an all-time record of 11.45 million concurrent users in March 2020, Counter-Strike: Global Offensive is the most played PC game during the pandemic lockdown. It can also lead to violence should the exchanges of insults on the games’ chat function go overboard or if money is involved. Save my name, email, and website in this browser for the next time I comment. The device’s tug at its user’s attention makes it a serious distraction at work and in school. Smartphones were projected to account for 36% of the total. The usage rate of video games may not be as striking as those of smartphones and social media, but the effects of excessive play are nothing to be scoffed at. Your email address will not be published. The percentage of people who could see themselves as professional gamers among those aged 25 to 35 was also high (56.7%). American gamers are second in the world in regard to the time spent playing their longest video game session, right after the Japanese, a 2019 survey reveals. A video that went viral recently shows PUBG’s addictive pull: a groom is seen playing the game at his own wedding, undistracted by the bride sitting by his side or the gift-bearing guests. Unless a player is at the level to compete at eSports tourneys, striking a balance between leisure and productivity is the way to go. By player count, the most popular video game of all time on a global scale is the Chinese free-to-play video game CrossFire, developed by Tencent Games/ SmileGate in 2007. The US data on video game demographics show that the mean age for male players in 2019 was 32 years, and for female players, it was 34 years. But Internet addiction is, of course, not only experienced by gamers, nor is Internet addiction necessarily directly related to gaming even for those struggling with video game addiction. Aside from delving into the usage rates of each, we also have information about their harmful effects on users. The National Safety Council estimates that 1.1 million car crashes were caused by cellphones. People with smartphones far outnumber those who have toilets. This amounts to more than five years of his life. For users below 21, the duration goes down to 8.6 minutes. The video game industry growth data by platform published in Forbes further reveals that console games will experience a faster-growing pace than any other platform and reach a 32% share of the gaming industry, while the downloaded/boxed games will claim 21%. After all, Mark Zuckerberg’s net worth wouldn’t have reached $54 billion if social media isn’t inherently addictive. There are over 2,400 video game companies worldwide, and figures published in Gaming Shift reveal the existence of around 1.2 million video games globally, including copies of the most successful ones. 33% of teens spend more time communicating with close friends online instead of meeting up in person. The projected video game industry growth for the period 2020-2025 is expected to evolve with an annual compound growth rate (CAGR) of 12% and reach a staggering $300 billion by 2025. The smartphone gaming industry alone accounts for some $54.9 billion of these earnings. The US video game market is currently worth $64 billion, and the estimated annual increase rate for this market is 14.4%. In content writing, she finds the perfect stimulus for her curiosity and aptitude for research, as well as a way to deploy her linguistic creativity for the purpose of better understanding. Just as drug and alcohol abuse is often born from self-medicating, so too is gaming a way for those suffering to try to find solace. On the other hand, countries like Thailand, Argentina, Malaysia, and Mexico, open social media apps more than 40 times daily. Facebook is now one of the main causes of divorces. 86% of smartphone users check their phones while talking to friends and family. Battle Royale phenomenon, Fortnite, reached $2.4 billion in annual earnings in 2018, which is the highest ever amount for a video game, according to SuperData stats. Currently, more than 2.6 billion people around the globe are playing video games, and for 2021, 125 million newcomers are expected to join them. According to the video game demographics statistics, the most enthusiastic players were shown to be Japanese gamers, whose average longest gaming session is 5.14h. In fact, 76% of videogame players prefer to play on their mobile phones. But for some percentage of users, the binge comes with a dark side: internet and gaming addiction. Required fields are marked *. According to the University of New Mexico, recent studies suggest that 6 to 15 percent of all gamers exhibit signs that could be characterized as addiction. 59% of their parents agree. 80% of teens spend time on their phones in bed right before falling asleep. 31% of adult mobile phone users never switch off their phones. Speaking of sex, 20% of 18-34-year-old phone owners use their devices during intercourse. 21% of the same age group feel restless when they’re unable to check messages on social media. According to a study in 2017, there are about 210 million people addicted to the internet and social media worldwide. However, according to these video game statistics, they can do so for much longer than a few weeks or months. Heavy use of social media can lead to increased narcissism. 0. 35% of whom do within five minutes. Hope. And as with any habit, it can be replaced with another activity that’s equally engaging or could produce results that you will benefit from in the future. 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